![]() I multiclassed her only because my MC is a Paladin and didn't want a second one in my party. Otherwise, with a better Dexterity, a Two-Weapon Fighting Paladin can deal high amounts of damage with Smite Evil. ![]() I don't like using shields on my frontliners and, since she has DEX 11, she can't go down the Shield Bash route unless you heavily multiclass her or go Trickster. I'd say it's Guarded Heart-levels of good. Giving +6 to hit and AC, +13 to damage, and the ability to ignore every type of Damage Reduction to the entire party is ridiculous. What do you mean? She would be great as a straight Paladin since her stats are decent and Mark of Justice is insane in this game: between items and Abundant Smite you can smite without worrying too much about finishing your uses, and you can convert the AC bonus from Deflection to Sacred. I guess that somewhere down the line I can get the second Paladin level to further improve her defenses, but a level of Sacred Fist would also be acceptable to improve her AC (and I wouldn't need to waste two feats to get Crane Style). Her damage isn't great, but with Outflank and Improved Critical she is great for triggering extra attacks for the heavy-hitters. Full-buffed she is almost unhittable, and she also has access to Mirror Image, Displacement, and Improved Invisibility. I just got the Brazen Whip, so I might try it on her, but if it doesn't stack with Haste I don't see its purpose.Īfter Lingering Performance, I gave her all combat feats, so now she has Shatter Defenses, Outflank, Improved Critical, and Crane Style. I haven't been using Dance of the Dead much, but being able to do summon creature as a move/swift action is great. Even without using offensive spells, Dirge of Doom has been so good so far that I would probably use her even if that was her only feature (and when enemies are immune to it it's not like Inspire Courage isn't useful). Since her starting Charisma isn't the best, I'm using her spell slots only to buff the party, but I'm sure there's a way to build her to land her Cacophonous Calls. So far I haven't done anything crazy, but Seelah is hard-carrying my party as a Paladin 1/Bard X. TBH his only real weakness is being kind of a boring companion. He's a good candidate for Inqs and druids too. Though I used the mostly for buffs.Īlso any other high wisdom classes are good for him. At first levels I used attack and AC but later levels saving throws and damage were better.Īlso hunter spell list is good even in lower levels. That feat alone carries the build on a higher level. Normaly judgements are saved for the hardest battle(s) between saves but mythic path feat limitless judgement takes care of that. At least they can wear cloaks and helmets, those help a lot. With buffsi animal companions become really good at tanking hits but their will saves are somewhat low and need to be taken care of. Picking bully for the wolf is also a good choice. I pick trip feats with his wolf ( need to level up+1 int at 4th level) up to medium barding and crane feats. His stats are wild (except charisma but game is shitting high charisma party members)ĭivine hound, he'll be on his mount on frontlines and using all his oppurtunity attack feats. ![]() I'd like to multiclass Lann into something like Divine hound or similar after 3 rd Zen Archer level. Two-Weapon Fighting, Weapon Finesse, Fighter's Finesse, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer)ġ1: Improved Critical (Gnome Hooked Hammer) Skills: Level up perception with the extra skill points Inquisitor gives at level up, then pick whatever skill gap needs filling in your party. Swift Tactician Feats: Shake it off, Seize the moment Mythic Feats: Mythic Weapon Finesse, Mythic Two-Weapon Fighting, Mythic Improved Critical, Extra Ability: Magic Nullification, Mythic Weapon Focus Mythic Abilities: Leading Strike, Last Stand, Ever Ready, Everlasting Judgement, Rupture Restraints. I think this probably fits his personality even better than Hellknight/Armiger and gives him some extra tricks (lending Judgement, Greater Bane, lending teamwork feats, spellcasting, ect.) without sacrificing too much in the way of combat ability while eventually getting his Will save up to a decent enough level. (Armiger 5, Hellknight 1, Inquisitor 14 (Tactical Leader)) Dex +4, Wis +1. If enough people find this interesting, I'll post some more ideas in the future. If I missed something out that would improve the concept of the build, please give me feedback.Īlso, assume no Trickster Path as that skews everything massively. I'll post one, but please add any that you can think of. This is a thread for posting builds that work but probably aren't what the developers had in mind when they designed the companions.
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